

- PANNING AROUND BLENDER ON MAC DRIVERS
- PANNING AROUND BLENDER ON MAC UPDATE
- PANNING AROUND BLENDER ON MAC DRIVER

If we're going to make a comparison to Windows, Linux wouldn't make for the best comparison. Linux addresses its user base's needs by allowing anyone to contribute to its development, and hopefully, through community effort, your needs are met. Microsoft addresses its user base's needs by hosting a rich variety of software options. Linux aims for maximal freedom over the software. Microsoft aims for maximal streamlined productivity. But I would say that, in terms of comparing a FOSS to a commercial off-the-shelf (COTS) product, the comparison falls short, because you're comparing two different kinds of products with two completely different aims. I wouldn't say that competition applies merely to commercial products, because even free software can "compete" in a sense (GIMP vs. Linux has seen some major growth in recent years, but it's still not close to robbing the predominant user preference from Windows-especially with Windows actually making some smarter design choices, for once. They're not concerned about the smaller percentage who decides to go with Linux, because they know the majority of homes, schools, and businesses will always choose Windows. What I mean here is that Microsoft generally doesn't draw its business strategies in response to what Linux does. What is your take on this? Is Apple making it harder to do your creative work on their platform? So today I decided to email Tim Cook, the CEO of Apple, directly, because we can’t continue like this. We have tried to work with AMD (they are powerless in this) and even talked with some Apple engineers, but nothing happened. Apparently OpenCL is not at the same level of priority than providing new Emoji and so we are stuck with broken drivers.

PANNING AROUND BLENDER ON MAC DRIVERS
On OS X OpenCL is part of the OS and the drivers can only be updated by Apple.
PANNING AROUND BLENDER ON MAC UPDATE
This is because, on those other OSes, it’s possible to update the drivers independently. The same scenes with the same exact hardware render on Windows and even on Linux. It’s a mater of old drivers shipped with OS X. This is not a problem of the GPU or even the software expertise of AMD or nVidia.
PANNING AROUND BLENDER ON MAC DRIVER
With anything barely complex the driver simpy crash. We have found out that the OpenCL GPU drivers for OS X are broken and are unable to render but the simplest of scenes. On the same day that Jens Verwiebe decided to stop maintining the OS X binaries for Blender because of Apple's bad GPU support (don't worry, someone else has stepped in), the LuxRender team published an open letter to Apple CEO about the state of their support.
